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dev blog

reky – graphic design and the new collaboration with Konstantinos

By | dev blog

Time to continue with the development cycle of reky. We already started working with Konstantinos Sfikas, our new collaborator. We made the final decisions and defined the art style of reky and feel satisfied with the result. Next goal is to work side by side to deploy both graphic and level design up to the 100th level. The background of Konstantinos as an architect as well as the fact that we share a common view regarding art makes him the right person for this work.

reky – our new puzzle game

By | dev blog

After the development of “The Minims”, an adventure game, we decided to start working on a different genre and style. So we started off with a minimalist style based on a black and white color palette, quite the opposite of what we have done in the previous game. Also, we eliminate the storytelling elements this time, so we ended up to with a dot, some blocks and the exits… and color matters!

Visit official reky site

The Minims on Steam’s Greenlight

By | dev blog

We are happy to announce that the launch of the Windows/Mac/Linux edition of The Minims – A New Beginning has been scheduled for Q4 2015.

This is not another porting

Even if the game has already been released for iOS, this is not just another mobile game porting! The Minims – A New Beginning has been developed with the intention to offer an equivalent experience on a multiplatform level. And we strongly believe we have done so!

What’s new in the PC/Mac version

among other coding-geek stuff…

  • Optimized user interface
  • Upgrade overall graphics & animations
  • More skip choices for recurring cinematics 🙂
  •  Audio remastering

Steam’s Greenlight

The game has just been submitted on Steam’s Greenlight.

Vote for us on greenlight

New UI for The Minims iOS coming in April’s update

By | dev blog

After the last Major update on the end of February 2015, we decided that we didn’t like the user interface [menus, task manager, achievements menu…] very much, so we started to redesign the whole UI from the scratch.

Finally, we have just finished with the new UI for the iOS version!!! [April 31, 2015]

All the code for the new UI is a custom code in Unity without the help of GUI layer or the new Unity UI system. After experimenting a few days with the Unity new UI system we found that it was too risky at that stage to use it. So we build some custom classes to manage a custom UI system with dynamic capabilities for multiple screen sizes.

Check out for the new update and have fun!

The Minims – A New Beginning. v3.1 and beyond…

By | dev blog

Here we are, with the final version of the game! In this version, we changed all of the 1s chapter’s puzzles, as well as some of the puzzles from chapter 2. We also added a few storytelling details throughout the game. These changes were necessary for the consistency of the game’s mechanics and storytelling. In addition to that, we improved the UI and some in-game graphics. Finally, we introduced the sub-title “A New  Beginning” which reflects the storyline of the complete game.

Go to official The Minims site

And then… The Minims

By | dev blog

It was December the 20th of 2012. Andreas was sitting at his desk, making some sketches on his notepad. You could definitely tell that he was preoccupied. After several sketches, he turned on his iMac and started modelling a 3D object. Then he called Maria to show her the first of the Minims. It was Mii & Mo. Somewhere among his sketches was an enormous rock, in the middle of a vast desert, with three buildings standing on top of it. This was to be their home. And thus the Minims universe was born!

Now on AppStore