New UI for The Minims iOS coming in April’s update

By | dev blog

After the last Major update on the end of February 2015, we decided that we didn’t like the user interface [menus, task manager, achievements menu…] very much, so we started to redesign the whole UI from the scratch.

Finally, we have just finished with the new UI for the iOS version!!! [April 31, 2015]

All the code for the new UI is a custom code in Unity without the help of GUI layer or the new Unity UI system. After experimenting a few days with the Unity new UI system we found that it was too risky at that stage to use it. So we build some custom classes to manage a custom UI system with dynamic capabilities for multiple screen sizes.

Check out for the new update and have fun!

The Minims – A New Beginning. v3.1 and beyond…

By | dev blog

Here we are, with the final version of the game! In this version, we changed all of the 1s chapter’s puzzles, as well as some of the puzzles from chapter 2. We also added a few storytelling details throughout the game. These changes were necessary for the consistency of the game’s mechanics and storytelling. In addition to that, we improved the UI and some in-game graphics. Finally, we introduced the sub-title “A New  Beginning” which reflects the storyline of the complete game.

Go to official The Minims site

And then… The Minims

By | dev blog

It was December the 20th of 2012. Andreas was sitting at his desk, making some sketches on his notepad. You could definitely tell that he was preoccupied. After several sketches, he turned on his iMac and started modelling a 3D object. Then he called Maria to show her the first of the Minims. It was Mii & Mo. Somewhere among his sketches was an enormous rock, in the middle of a vast desert, with three buildings standing on top of it. This was to be their home. And thus the Minims universe was born!

Now on AppStore