Time to continue with the development cycle of reky. We already started working with Konstantinos Sfikas, our new collaborator. We made the final decisions and defined the art style of reky and feel satisfied with the result. Next goal is to work side by side to deploy both graphic and level design up to the 100th level. The background of Konstantinos as an architect as well as the fact that we share a common view regarding art makes him the right person for this work.
Our discovery trip to Berlin on February and March was full of meetings, conferences, and events. We also enjoyed co-working at the wonderful space of Ahoy in Berlin during our stay.
We came back exhausted but satisfied, nevertheless! We got our first feedback while showcasing – for the first time – an early stage version of our new puzzle game, reky. “Challenging game”, “Interesting / Unique gameplay”, were some of the words that we heard repeatedly. These first reactions fulfilled our expectations about this game. So now we even more eager to get back to development!
While attending the Casual Connect Europe 2017 conference, that took place in a huge space in Berlin, we followed many interesting lectures. Some of them regarded freemium economics and monetization models. What caught our attention was the quite big indie scene, that consisted of hundreds of new developers, showcasing their games and prototypes on the same event.
Data Driven vs. Design Driven panel.
After the development of “The Minims”, an adventure game, we decided to start working on a different genre and style. So we started off with a minimalist style based on a black and white color palette, quite the opposite of what we have done in the previous game. Also, we eliminate the storytelling elements this time, so we ended up to with a dot, some blocks and the exits… and color matters!
Visit official reky site
A presentation of basics of Agile Methodologies, entitled “Applying Scrum to small indie teams”. Maria Aloupi, beyondthosehills at 19th Meetup of Greek Game Developers at Stone Soup, Athens. 19.02.02016
We are happy to announce that the launch of the Windows/Mac/Linux edition of The Minims – A New Beginning has been scheduled for Q4 2015.
This is not another porting
Even if the game has already been released for iOS, this is not just another mobile game porting! The Minims – A New Beginning has been developed with the intention to offer an equivalent experience on a multiplatform level. And we strongly believe we have done so!
What’s new in the PC/Mac version
among other coding-geek stuff…
- Optimized user interface
- Upgrade overall graphics & animations
- More skip choices for recurring cinematics 🙂
- Audio remastering
The game has just been submitted on Steam’s Greenlight.